Фан таверна клевая вещь, вызывается командой -fun. Там старенькие герои: Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Void Demon (3.0d) и Rider (5.72). Полезная команда: -cui эта команда выкидывает менюшку, которой можно задавать действия, типа все пуш мид, пошли на рошана, не крипаться в лесах и тд
Вот лог изменений, после того, как вышла 6.53 версия:
Rev. 07 ======= -Addressed a timing issue with AI purchasing consumables -Changed the preloading of Invoker's resources, hopefully preventing problems with the game locking up
Rev. 06 ======= -Implemented new AI command -aiunstuck XX, which will call the -unstuck command on AI player XX -Fixed a bug with Disassemble -Fixed a bug with undroppable shared Rings of Regeneration on AI -Fixed a bug with Kelen's Dagger being muted when hit
Rev. 05 ======= -Fixed Howl from crashing the game at levels 2, 3, and 4 -Fixed consumable count on final scoreboard for AI -Changed the way Syllabear and Spirit Bear purchase items -Muted items and -pm work properly now -Rewrote Run Down so that debuffs don't affect the increased move speed -Fixed Backstab (Rider) to properly go off when the Backstab ability is learned -Changed AI item builds for Panda and Leshrac (again) -Reduced map size
Rev. 04 ======= -Changed item dropping mechanism on AI so that they no longer appear at the fountain, which will hopefully reduce the chances of AI bots not completing their builds -Slightly modified the AI to check gold before dropping items to prevent AI from prematurely selling them -Redid the script for Power Cogs -Redid the positioning for neutral creeps -Fixed test command -lvlupfor -Fixed Hookshot to properly detect marked units (goes through Power Cogs, dummy units) -Fixed overhead text tags from showing through fog of war (as in 6.52) -Fixed consumable count on final scoreboard for human players -Fixed the timing on neutrals spawning -Implemented -rickroll command (as in 6.53) -Updated Doppelwalk illusion behaviour (as in 6.53) -Updated Magic Missile cast animation (as in 6.53) -Updated Old Morphling's Spellsteal ability to steal from Fun Tavern heroes -Fixed Blink animation on Old Morphling and Old Stealth Assassin -Added Void Demon (3.0d) to Fun Tavern -Added Rider (5.72) to Fun Tavern -Removed the word "Old" in front of the old heroes' names (i.e. "Nortrom, the Old Silencer" instead of "Old Nortrom, the Old Silencer") -Changed AI item builds for Spectre, Tiny, Chaos Knight, Enigma, Leshrac, Morphling, Juggernaut, Treant, Weaver, Dragon Knight, and Panda
Rev. 03 ======= -Fixed Invoker from breaking the game when picked -Redid all of Lanaya's triggers using 6.53 script, hopefully this makes her stop crashing the game (if she still does I don't know what else to try) -AI Sand King can now properly use Epicenter -Fixed Clockwerk Goblin being unable to attack his own Power Cogs -Fixed Rearm -Fixed Essence Aura -Fixed icons on Gambler's skills -AI players that die with a Bloodstone will no longer be renamed "Bloodrune" -Single player test command -powerup now properly spawns runes -Added a warning message for when the AI randoms Lanaya, N'aix, Invoker or Clockwerk -Removed the "undroppable on cooldown" system for items (as in 6.53) -Added the "{:content:}quot; symbol above creep kills on replays and for observers (as in 6.53) -Changed AI item builds for Terrorblade (Overflow_GR) and Rattletrap (Green_Sliche) -Updated Old Morphling's spell database to allow stealing Rattletrap's skills
Rev. 02 ======= -Changed the item consumeable code to an updated version of the original AI+ one that makes use of the new item system, which should fix the "return to fountain" bug with AI bots -Made Clockwerk Goblin unpickable by AI -Fixed Mana Void animation and damage
Rev. 01 ======= -First update to 6.53 -New item system implemented, so all item builds for AI heroes have been changed -Disabled all AI scripts pertaining to Lanaya, hopefully this should allow players to choose her without crashing the game -Updated AI Lycan to use new Howl ability -Fixed timing on AI going to lanes in -rd -It is now possible to pick heroes from the Fun Tavern when repicking or rechoosing -Test command -lvlupall can have a number after it to have all heroes level up faster (i.e. "-lvlupall 25") -Fixed a bug with Viscous Nasal Goo that made it unstackable when cast on AI heroes -Changed the way gold distribution is coded to hopefully prevent crashes -AI also get the same gold bonuses as human players in -em now if using -ng -Updated -unstuck to use the implementation in 6.52 -Changed Eclipse implementation to that of 6.50 (no ministun) -Changed Wild Axes implementation to that of 6.50 -Changed Land Mines implementation to that of 6.50 (detect floating heroes) -Changed AI item routine for Deathmatch -Fixed a small bug with Puck respawning with a slightly smaller model size after dying (heh)